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Si RPG Engine
A deterministic, hashed, replayable 3D simulation engine: a fixed-timestep tick with a...
A deterministic, hashed, replayable 3D simulation engine: a fixed-timestep tick with a Rust-to-WebAssembly physics law, worlds swept before they run, a bench that measures each change against its parent, and a checker that admits what a model proposes.
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v0.4.0 — 0.4.0 — the four packages Sep 30, 2026